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1. Bring back the feeling of HUGE - in Player Features and Ideas Discussion [original thread]
I was in a mission early and came across an asteroid colony. I thought how interesting would it be if instead if building the same old POS tower that new types of POS could be selected to build. Each POS would still be small, medium, large and Pi...
- by Dryson Bennington - at 2011.02.23 00:38:00
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2. Change space stations in Stain to look like Sansha Battle Stations - in Player Features and Ideas Discussion [original thread]
The question is, Once a system is taken over by the Sansha will they build their own station from which to launch continued strikes at the gates, NPC station's,and asteroid belts that in order for the system to be clean of the Sansha various missi...
- by Dryson Bennington - at 2011.02.10 22:32:00
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3. A New Fleet Command Options Panel - in Player Features and Ideas Discussion [original thread]
The loot and salvage are completely seperate from the command function as they should be. The system is set up so that the FC can determine who in the fleet gets what LP wise or Mission Reward Wise. Basically the function is for pickup mission ...
- by Dryson Bennington - at 2011.02.10 22:29:00
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4. Request a way to record ingame replays...as ingame replays. - in Player Features and Ideas Discussion [original thread]
Or you can use Xfire's in game recorder. Recorder
- by Dryson Bennington - at 2011.02.10 22:24:00
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5. A New Fleet Command Options Panel - in Player Features and Ideas Discussion [original thread]
Everyone knows that missioning is difficult especially when it comes to dividing the booty up after the mission. Some pliots only want the loot and salvage and are not concerned with the rewards or LP, still others just want the LP, reward or both...
- by Dryson Bennington - at 2011.02.06 00:27:00
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6. Public beta-test of Sisi launcher tool - in Test Server Feedback [original thread]
SiSi - I recently downloaded the SiSi program but it will not function. One problem with missiles is that they are creating a mirror of their self behind the targeted ship if the range of the missile is not within the range to create damage.
- by Dryson Bennington - at 2011.02.03 06:41:00
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7. Finally A New Server Hardware Upgrade - in Issues, Workarounds & Localization [original thread]
Faster start times mean that the intial programming used to start the machine up is routed in such a way that the start up is almost instant. No more waiting for the program to be recovered from memory and then used to run the startup programs. T...
- by Dryson Bennington - at 2011.02.01 11:49:00
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8. New "combat" keyboard shortcuts - in Issues, Workarounds & Localization [original thread]
Wouldn't it be nice to have a dedicated EVE board to game with instead of the standard plug and go board? A few cool blinkies here and there to indicate a hit or miss. When you ship blows up the whole keyboard lights up.
- by Dryson Bennington - at 2011.02.01 11:41:00
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9. Finally A New Server Hardware Upgrade - in Issues, Workarounds & Localization [original thread]
The following article is a must read for all EvE Onliner's. The judgement day has come for the old server hardware. The new hardware being developed is called the SUD or Single Unified Device. The SUD will enable both non-volatile and volitile mem...
- by Dryson Bennington - at 2011.01.31 11:17:00
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10. Disturbing recollections from the first defeat of Sansha's Nation. - in EVE Fiction [original thread]
Taken from Interstellar Correspondance: Quote: Colelie, Sinq Laison - In the early hours of 28.01.113, Sansha forces were defeated by a mixed fleet of at least 100 capsuleers and a Nation supercarrier was destroyed. This was despite the eff...
- by Dryson Bennington - at 2011.01.30 12:12:00
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11. Mining Drill Upgrades - in Player Features and Ideas Discussion [original thread]
I think the CareBears might like this idea.
- by Dryson Bennington - at 2011.01.26 10:06:00
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12. PVE and PVP Fitting Comparison Readout Screen's - in Player Features and Ideas Discussion [original thread]
Every good idea is always thrown away.
- by Dryson Bennington - at 2011.01.26 10:04:00
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13. Reducing Lag and Reticles - in Player Features and Ideas Discussion [original thread]
Reticle's Here is one way to reduce lag over the whole system. I have noticed that as soon as the NPC ships lock onto you they begin to fire even if they are 100 km away they begin firing their missiles and rockets. I think that CCP should inc...
- by Dryson Bennington - at 2011.01.26 10:01:00
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14. FREE WARP - in Player Features and Ideas Discussion [original thread]
Quote: Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already. The only people who say no to this are the lackey PVP er's whose only method of gaining kills is too sit on gates a...
- by Dryson Bennington - at 2011.01.24 13:02:00
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15. PVE and PVP Fitting Comparison Readout Screen's - in Player Features and Ideas Discussion [original thread]
Any ideas on how to make this idea work better than what has been posted?
- by Dryson Bennington - at 2011.01.24 12:38:00
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16. Mining Drill Upgrades - in Player Features and Ideas Discussion [original thread]
Level five extraction - 5 hours Four a drill bit that breaks and needs replaced an addition 2 hours will be added to the extraction level times. "Now go on get in that rover over there and get on up that road to your new home." Another idea wou...
- by Dryson Bennington - at 2011.01.24 12:34:00
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17. Mining Drill Upgrades - in Player Features and Ideas Discussion [original thread]
The upgrades to PI were awesome. Being able to deploy upto ten drill heads from a single extractor is definately cool. What about being able to upgrade the drilling heads theirself? Each type of upgrade would cost a certain amount of ISK as well a...
- by Dryson Bennington - at 2011.01.24 12:21:00
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18. PVE and PVP Fitting Comparison Readout Screen's - in Player Features and Ideas Discussion [original thread]
We all know that building ship fits is troubling. So why not create a system to help create the best fit possible? The first will be the PVE Comparison. The PVE comparison would be built around the players ship type and weapon's load out when com...
- by Dryson Bennington - at 2011.01.24 11:44:00
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19. Cargo Container BOMB - in Player Features and Ideas Discussion [original thread]
Maybe make a proximity type container that comes fitted with either a small, medium or large Smart Bomb type device that if a player gets to close to the container will activate and smart bomb the area until the player has left the optimal range o...
- by Dryson Bennington - at 2011.01.24 11:18:00
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20. Theory on back story of sleepers - in EVE Fiction [original thread]
Edited by: Dryson Bennington on 20/01/2011 11:26:41 What about this for a backstory?
- by Dryson Bennington - at 2011.01.20 11:25:00
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